projects:bildungskarenz:hexagon
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Table of Contents
SuperHexagon AI
- Video of the Game: https://www.youtube.com/watch?v=5mDjFdetU28
 - Video of a Algorithm based Player https://www.youtube.com/watch?v=EUxRYix2aaM
 
Goal
Let the computer play the game.
- Vision Based, the only input it the screen image. The game is controled via keyboard emulation.
 - Use a deep learning framework to train a artificial player.
 - Compare different aproaches. In tearms of leaning rate and success.
- Superviced Learning
 - Reinforcement Learning
 - Algorithmic Aproach
 
 - Compare the influence of preprocessing steps e.g.
- Raw image
 - Polar Transformation
 - Rotated (player has fixed position)
 
 
Needed Steps
- Create/Extend the current test framework.
- Automatically Start the game
 - Evaluate the reuslts
 - Compare different Implementations
 - Robustness
 
 - Select a sutable machine learning framework
 - Collect data from human play and algorithm based implementation
 - Train a Learing model
 - Imporve on debug and Analytics tools.
 - Iterate on the design
 - Collect and analyze the Result
 
projects/bildungskarenz/hexagon.1597343729.txt.gz · Last modified:  by wasle