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projects:bildungskarenz:hexagon

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Table of Contents

SuperHexagon AI

Goal

Let the computer play the game.

  • Vision Based, the only input it the screen image. The game is controled via keyboard emulation.
  • Use a deep learning framework to train a artificial player.
  • Compare different aproaches. In tearms of leaning rate and success.
    • Superviced Learning
    • Reinforcement Learning
    • Algorithmic Aproach
  • Compare the influence of preprocessing steps e.g.
    • Raw image
    • Polar Transformation
    • Rotated (player has fixed position)

Needed Steps

  • Create/Extend the current test framework.
    • Automatically Start the game
    • Evaluate the reuslts
    • Compare different Implementations
    • Robustness
  • Select a sutable machine learning framework
  • Collect data from human play and algorithm based implementation
  • Train a Learing model
  • Imporve on debug and Analytics tools.
  • Iterate on the design
  • Collect and analyze the Result
projects/bildungskarenz/hexagon.1597343729.txt.gz · Last modified: 2020/08/13 18:35 by wasle

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